Fire Emblem Engage. The second emblem ring to appear is Emblem Sigurd, He will be unlocked on chapter two and can be obtain and sync or engage with other characters. Emblem Sigurd is also known as the Emblem of the Holy War. A noble knight with a mighty lineage.
Emblem Sigurd’s inherited skills, engage weapon, engage skills and engage attacks.
Canter | Unit can move 2 spaces after acting. Require Bond level 5. | This effect will not stack if equipped while synced with Emblem Sigurd. Inheritable Skill. |
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Hit +10 | Grants Hit +10. Required Bond Level 5. | Inheritable Skill |
Lance Power 1 | Grants Atk+2 at a cost of Avo-10 when using a lance. | Required Bond Level 5. Inheritable Skill. |
Momentum | Grants Atk+1 to first attack during combat for each space unit moved before attacking. (Max +10). | Required Bond Level 5. This effect will not stack if equipped while synced with Emblem Sigurd. Inheritable Skill. |
Hit+15 | Grants Hit+15. | Required Bond Level 5. Inheritable Skill. |
Lance Power | Grants Atk+4 at a cost of Avo-10 when using a lance. | Required Bond Level 6. Inheritable Skill |
Headlong Rush | Grants immunity to freeze. | Required Bond Level 7. This effect will not stack if equipped while synced with Emblem Sigurd. Inheritable Skill. |
Lance Power 3 | Grants Atk+6 at a cost of Avo-10 when using a lance. Lance Power 3 Grants Atk+6 at a cost of Avo-10 when using a lance. | Required Bond Level 8. Inheritable Skill. |
Ridersbane | Lance wielded by Emblem Sigurd. Effective: Cavalry. | Engage Weapons. |
Brave Lance | Lance wielded by Emblem Sigurd. If user initiates combat, attacks twice. | Engage Weapons. |
Tyrfing | Sword wielded by Emblem Sigurd. Grants Res+5. | Engage Weapons. |
Gallop | Grants Mov+5. | Engage Skill. |
Override |
Use to attack and move through a line of adjacent foes. Sword/lance only. |
Engage Skill. |
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