Anna

Anna is a novice merchant who snuck into a bandit hideout in search of valuable treasure. Anna can be obtain from the paralogue chapter Mysterious Merchant after speaking with her.

Base Class: Axe Fighter/ Backup

Type of unit: Axe Fighter/ Backup

Type of Class that can be change or transition:

Class no.1 – Warrior

Skilled experts in annihilating their enemies. they are capable with bows as well as axes.

Unit deals +50% damage against broken foes.

Class no.2 – Sage

Experienced mages who can call upon great power. Capable of using both tomes and staves.

If unit initiates combat with a tome, grants Atk equal to the number of adjacent allies with tomes.

Class no.3 – Wolf Knight

Knights who dart over the battlefield mounted on wolves. Their knife strikes are the ruin of enemy camps.

If unit initiates combat with a knife, inflicts Mov-2 on foe for 1 turn.

Class no.4 – Mage Knight

Magic knights who cast spells from horseback, but can also take part in melee combat.

If unit initiates combat with a physical attack against a foe armed with magic or vice versa, grants Spd+3 during combat.

Class no.5 – High Priest

Masters of staves with wisdom from experience. Their healing powers are lifesaving in battle.

Unit can target itself with healing staves.

Class no.6 – Griffin Knight

Experienced knights who fly through the skies on a griffin. They are well-balanced and can use staves.

Unit’s space and adjacent spaces have a movement cost of 1 for allies.

 Recommended Emblems: Emblem CelicaEmblem CorrinEmblem Macaiah, Emblem Lyn, Emblem LeifEmblem Marth, Emblem Byleth, Emblem Lucina.

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