Anna is a novice merchant who snuck into a bandit hideout in search of valuable treasure. Anna can be obtain from the paralogue chapter Mysterious Merchant after speaking with her.
Base Class: Axe Fighter/ Backup
Type of unit: Axe Fighter/ Backup
Type of Class that can be change or transition:
Class no.1 – Warrior
Skilled experts in annihilating their enemies. they are capable with bows as well as axes.
Unit deals +50% damage against broken foes.
Class no.2 – Sage
Experienced mages who can call upon great power. Capable of using both tomes and staves.
If unit initiates combat with a tome, grants Atk equal to the number of adjacent allies with tomes.
Class no.3 – Wolf Knight
Knights who dart over the battlefield mounted on wolves. Their knife strikes are the ruin of enemy camps.
If unit initiates combat with a knife, inflicts Mov-2 on foe for 1 turn.
Class no.4 – Mage Knight
Magic knights who cast spells from horseback, but can also take part in melee combat.
If unit initiates combat with a physical attack against a foe armed with magic or vice versa, grants Spd+3 during combat.
Class no.5 – High Priest
Masters of staves with wisdom from experience. Their healing powers are lifesaving in battle.
Unit can target itself with healing staves.
Class no.6 – Griffin Knight
Experienced knights who fly through the skies on a griffin. They are well-balanced and can use staves.
Unit’s space and adjacent spaces have a movement cost of 1 for allies.
Recommended Emblems: Emblem Celica, Emblem Corrin, Emblem Macaiah, Emblem Lyn, Emblem Leif, Emblem Marth, Emblem Byleth, Emblem Lucina.